dimanche 11 juin 2017


Starting from now, I'll be joining Ahmad Merheb's SculptOver project and help out students who want to grow their skills in order to get "that first job" (or that next job?).
The concept is simple: pick a pro artist and give him your working file. He or she will sculpt over your file for an hour and send the result back to you
You can find more info at www.sculptover.com. There are professional artists with different styles and skillsets that will sculpt directly on your files for you to learn from.

samedi 3 juin 2017

Short Strands brush



I've received quite a few questions on how I make the short hairs on my current project. Therefore, I'm releasing this brush which I created to help me cover large areas with short hair in no time.

This brush was created using strands which I generated with Dylan Ekren's hair brush. I reached out to him and he was kind enough to allow me to release this brush so kudos to him

The brush is free so go and give it a try !

Howler Bust - Clay

Here's a bust I'm working on from an unused Dishonored 2 concept. I'm in love with the stylization in this franchise. The plan is to make this piece real time in order to hone my skills when it comes to PBR pipelines.

Concept is by Cédric Peyraverney.

samedi 17 septembre 2016

Demon Hunter bust

With WoW: Legion releasing, I've been looking forward to get back to this piece. Finally, I got the time to texture it and it was a great learning process. My mentor Dusty Nolting from BrushForge gave me so great feedback along the away.

In the end, it was a lot of fun and I intend to keep going on my hand painted journey in the future.

Concept from Tyson Murphy: http://tysonmurphy.tumblr.com/image/126192758469

ZBrush, 3D-Coat, Photoshop - Unlit model with Diffuse only texture.

samedi 27 août 2016

Durotan bust - clay

Here's a bust I made during my mentorship class with Dusty Nolting.

I wanted to sculpt the design from the movie in a stylized way to bring him closer to the games he originates from.

When watching the movie, I enjoyed how much Durotan felt like an intelligent being with complex feelings. Yet you can still feel the bestiality of the orcs and his nobility as a chieftain. Hopefully, I managed to encapsulate some of these traits as well.

So far he's a high poly sculpt rendered in Vray. The plan is to take him all the way to game res :)

dimanche 3 juillet 2016

One more step onwards !

It's been way too long since my last update and much has happened since ! To start things off, I'm switching this blog to English. Most of my acquaintances have an international background and therefore, I don't see any reason of continuing my ramblings in a language that will sound beautiful but won't make sense to them.

Next up, I've moved to Hamburg ! I'm now working as Associate Character Artist at Bigpoint and so far things have been great. The team is diverse and talented and I feel lucky to work by their side everyday. Besides, Hamburg is a gorgeous city and it feels great to be back in Europe :)

Artwise, I've been super busy with my new position as well as a truckload of freelance work on some nice IPs. Things are going to calm down in the next few days and I'm counting on it to get back to personal work ! Earlier this year I've taken a class with the guys at BrushForge to learn more about handpainted texturing. The output is this mighty futuristic Gravity Sword ! I'm now going to enroll in their new character class which should be fun enough to keep me working at insane hours for a couple of months.

On that note, I'm going to hammer down the last bit of work I need to regain my freedom.
Expect more updates soon.

Live long and prosper !


dimanche 21 février 2016


Un sculpt que j'ai fait pour Promoworld l'an dernier. Disney l'a validé mais la figurine n'a jamais été produite.